2011-09-04 22:37:51
The website is online.
2011-09-04 22:37:51
The iPad Pro Version is currently being checked by apple. I will let you know when it is approved.
2011-09-09 07:23:35
The app has been approved! App Store Link
Mechs And Tanks is a Real Time Strategy Game for iPad, Mac, Windows and Web that I developed for my final
thesis in my studies of computer science at Freie Universität Berlin. The player can assemble his army
out of three different unit types in order to destroy his enemy's buildings.
I programmed a machine learning AI system that adapts to it's enemy's behaviours after some iterations of the learning algorithm. However I decided not to include the machine learning AI in the current version of the game.
You can see a brief video description here or buy the pro version in the App Store.
I programmed a machine learning AI system that adapts to it's enemy's behaviours after some iterations of the learning algorithm. However I decided not to include the machine learning AI in the current version of the game.
You can see a brief video description here or buy the pro version in the App Store.
Artwork, Music, Programming, 3D Models: Behsaad Ramez
I used the Unity Game Engine for developement.
I want to thank all the people who supported me in that project. I want to especially thank my academic advisor Miao Wang and Professor Raúl Rojas at Freie Universität Berlin for supporting me and making the project possible and therefore granting me to realize my biggest childhood dream.
I also want to thank Andre Breitenfeld for answering my questions all about Unity game programming. Be sure to check out his website. Furthermore, thanks to Kai Röhrborn aka Minatore for playtesting with me.
I used the Unity Game Engine for developement.
I want to thank all the people who supported me in that project. I want to especially thank my academic advisor Miao Wang and Professor Raúl Rojas at Freie Universität Berlin for supporting me and making the project possible and therefore granting me to realize my biggest childhood dream.
I also want to thank Andre Breitenfeld for answering my questions all about Unity game programming. Be sure to check out his website. Furthermore, thanks to Kai Röhrborn aka Minatore for playtesting with me.







